Saturday, May 2, 2020

Critical Evaluation Positive and Negative Impacts of Playing Video Ga

Question: Discuss about theCritical Evaluationfor Positive and Negative Impacts of Playing Video Games. Answer: Introduction For the last few decades, the video game playing became the part of the children life. Greitemeyer and Osswald (2009) mentioned that Atari first introduced with the gaming console. The game included the simple game of the tennis. In present days, the children are comfortable in playing the video games and they enjoy the games much. The growing market of video game is the proof of popularity in children. Playing the video games has various effects on the children that are positive and negative effects. These effects can be beneficial for the children as well as harmful. The assignment focuses on the positive and negative impact of video games on the children. In the last section of the assignment, the experience of using turnitin is described, which is a reflective part. Positive Effect of Video Games Playing Granic, Lobel and Engels (2014) opined that the most strong effect of playing video game increases the agility of the child and helps to improve the hand and eye coordination. On the other hand, Unsworth et al. (2015) stated the new video games are very complex and the playing style of those games is complex as well. These games need use of different types of buttons and sticks on the controller. Therefore, these games are beneficial for the children as it helps the children to learn about the connection in between mind, eyes and hands. In such context, Adachi and Willoughby (2011) mentioned that the video games help to develop the cognitive power and reflection system of the children quickly. The children need to play the new video games very consciously. They have to control the characters of video games very consciously. Therefore, it helps to improve the concentration power of the children (Boyle et al. 2016). Moreover, the video game controller helps the children learn about han dling the real life objects and machineries. In view of Ferguson et al. (2014), many of the video games are funny and entertaining that provides amusement to the children. This helps to improve the creative power of the children. On the other hand, Grizzard et al. (2014) argued that not only the children but also the adults get amusement from the video games. The video games help to reduce the stress in the adults. The video games help to increase the confidence level in the children. This can improve the mathematical power of the children. As mentioned by Rosen et al. (2014), some of the video games have several levels. When the children win the first level and move on to the next level, they earn points. This helps to improve the mathematical skills of the children. Therefore, the video games influence the children to think critically and develop their critical thinking power. However, there is various knowledge gaining video games, which motivates the children to improve their knowledge about the computers. This factors func tions very positively among the children. In spite of entertainment and learning values, the video games have various negative effects that are associated with the playing video games. The negative impacts of the video game playing are discussed in the next section. Negative Effect of Video Games Playing The video games may have negative impact on the children. They may achieve the negative and aggressive thoughts that are reflected in the behavior of the children. This signs and symptoms of the children show the negative effects of the video game playing. Greitemeyer and Osswald (2009) mentioned that the signs of vulnerability and aggressiveness can influence the children about the malpractice. Adachi and Willoughby (2011) opined that the children may not concentrate on their studies and therefore their scores of examinations can hamper. Granic, Lobel and Engels (2014) showed in a research that children, who crazy about the video game are playing, have lack of concentration in their studies. As opined by Unsworth et al. (2015), the violent video games make the children violent and vulnerable. The video games make the children lazy and lead them to live a sedentary lifestyle. The children watch the violence in the media; video games take the effect of violence in the next level. Boyl e et al. (2016) mentioned that many of the video games provide opportunities to the children to participate in the violence of the video games. There are various games, which provide the chance to the children to play the arm bearing characters. These characters kill anyone, whom they want. They can commit various kinds of crime. These kinds of games have negative impact on the children. Ferguson et al. (2014) agreed that such type video games influence the children to commit offences. The video games make the children lazy therefore, the children avoid their daily activities and addicted to the video games. Grizzard et al. (2014) mentioned that it is the duty of elder to encourage the children so that they can participate in the outdoor games rather than just spending time in playing the video games. Rosen et al. (2014) added that most of the time the children skip their meals due to the addiction of the video games. Therefore, the children suffer from the childhood obesity. Moreover, back pain, headache, carpel tunnel syndrome and eyestrain may occur in the children. on the other hand, Adachi and Willoughby (2011) suggested that the parents need to monitor the children so that they cannot play violent video games and not became addicted to the video game playing. They need to give proper time to their children so that they do not feel alone and addicted to the vide o games. Conclusion Based on the above discussion, it can be said that video game playing has various effects on the children. The children can improve their knowledge as well as can improve the reflexes and dexterity. They soul dot be addicted to the video games that as negative impact on them. Te need to participate in the outdoor games and physical activities. These practices can improve the performance of the children and improve the concentration power. The parents needs to take the matter seriously and try to improve the lifestyle of the children so that they can lead a moderate lifestyle. References Adachi, P.J. and Willoughby, T., 2011. The effect of violent video games on aggression: Is it more than just the violence?.Aggression and Violent Behavior,16(1), pp.55-62. Boyle, E.A., Hainey, T., Connolly, T.M., Gray, G., Earp, J., Ott, M., Lim, T., Ninaus, M., Ribeiro, C. and Pereira, J., 2016. An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games.Computers Education,94, pp.178-192. Ferguson, C.J., Olson, C.K., Kutner, L.A. and Warner, D.E., 2014. Violent video games, catharsis seeking, bullying, and delinquency: A multivariate analysis of effects.Crime Delinquency,60(5), pp.764-784. Granic, I., Lobel, A. and Engels, R.C., 2014. The benefits of playing video games.American Psychologist,69(1), p.66. Greitemeyer, T. and Osswald, S., 2009. Prosocial video games reduce aggressive cognitions.Journal of Experimental Social Psychology,45(4), pp.896-900. Grizzard, M., Tamborini, R., Lewis, R.J., Wang, L. and Prabhu, S., 2014. Being bad in a video game can make us morally sensitive.Cyberpsychology, Behavior, and Social Networking,17(8), pp.499-504. Rosen, L.D., Lim, A.F., Felt, J., Carrier, L.M., Cheever, N.A., Lara-Ruiz, J.M., Mendoza, J.S. and Rokkum, J., 2014. Media and technology use predicts ill-being among children, preteens and teenagers independent of the negative health impacts of exercise and eating habits.Computers in human behavior,35, pp.364-375. Unsworth, N., Redick, T.S., McMillan, B.D., Hambrick, D.Z., Kane, M.J. and Engle, R.W., 2015. Is playing video games related to cognitive abilities?.Psychological science,26(6), pp.759-774.

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